Find out how we got on making games at our February meeting, and look ahead to March.
Our February meeting was an amazing experience for everyone who attended. From our first attempts to combine mob programming & blind learning to the first time creating a (working) game for many of us!
Continue reading “Recap: February 2017”
Whether you were there or not, here is a recap of our January 2017 meeting, and a preview of our next one.
Our January meeting was a great start to the year, with a good turnout and at least one new face. 🙂
Following our traditional round-the-room introductions, Jonathan Wainwright talked about Localisation (or l10n for those already familiar). Like all good talks, there was a great discussion afterwards.
After a short break Andrew Donaldson led a discussion on how we can evolve our meetings. This was intended to just be a call for more
organisers stewards (which still stands – if you’re interested let us know), but expanded into a round table discussion on what people want Code Cumbria to be. This is too expansive a topic to summarise, so you can read detailed notes here.
Code Cumbrians listening
Ideas for developing Code Cumbria
J6n W8t talking about i18n and l10n
Following that discussion we decided on a theme for our next meeting:
Making our own games
As well as an open call for talks on this theme, we will try out mob programming/blind learning: we’ll split into some groups (one laptop each) and try out a game development environment (e.g., Construct 2 (Free Edition), GameMaker Studio Free, or Unity (Personal)) from installation through to (hopefully) a working game!
Our next meeting is on February 22nd 2017 – we’ll post more details soon – and we look forward to seeing you there!
In between meetings you will always find us on Slack: