February 2017: game makers

Details of our upcoming meeting on Wednesday February 22nd from 6:30PM to 9PM at the C-BIC centre in Carlisle where we will be trying our hand at game development!

Our next meeting is almost upon us! On Wednesday February 22nd at 6:30PM we will be making our own video games.

The plan is for us to try out mob programming/blind learning: we’ll split into some groups (one laptop each) and try out a game development environment (e.g., Construct 2 (Free Edition), GameMaker Studio Free, or Unity (Personal)) from installation through to (hopefully) a working game! No prior knowledge required. 😎

Schedule

The running order of the evening is as follows:

  • 6:30PM – Start
  • 6:45PM – Introductions
  • 7:00PM – Game making part 1
  • 7:45PM – Break/refreshments
  • 8:00PM – Game making part 2
  • 8:30PM – Demo/recap
  • 8:50PM – Set theme for next meeting
  • 9:00PM – End

Location

As usual, our event is being hosted by Freerange Industries and takes place at the University of Cumbria’s Carlisle Business Interaction Centre at 4-5 Paternoster Row, Carlisle, Cumbria, CA3 8TT.

Tea, coffee, sweets and WiFi will be available.

Until then you should join us on Slack to keep the conversation going:

1 / 62

Save the dates: meetings for 2017

Although we have always met on the last Wednesday of the month, it was suggested at our last meeting that we be more explicit about our schedule so here are the meeting dates and times for 2017.

Although we have always met on the last Wednesday of the month, it was suggested at our last meeting that we be more explicit about our schedule so here are the meeting dates and times for 2017.

Continue reading “Save the dates: meetings for 2017”

Recap: January 2017

Whether you were there or not, here is a recap of our January 2017 meeting, and a preview of our next one.

Our January meeting was a great start to the year, with a good turnout and at least one new face. 🙂

Following our traditional round-the-room introductions, Jonathan Wainwright talked about Localisation (or l10n for those already familiar). Like all good talks, there was a great discussion afterwards.

After a short break Andrew Donaldson led a discussion on how we can evolve our meetings. This was intended to just be a call for more organisers stewards (which still stands – if you’re interested let us know), but expanded into a round table discussion on what people want Code Cumbria to be. This is too expansive a topic to summarise, so you can read detailed notes here.

Following that discussion we decided on a theme for our next meeting:

Making our own games

As well as an open call for talks on this theme, we will try out mob programming/blind learning: we’ll split into some groups (one laptop each) and try out a game development environment (e.g., Construct 2 (Free Edition), GameMaker Studio Free, or Unity (Personal)) from installation through to (hopefully) a working game!

Our next meeting is on February 22nd 2017 – we’ll post more details soon – and we look forward to seeing you there!

In between meetings you will always find us on Slack:

1 / 62

Evolving our meetings

At our last meeting Andrew led a discussion on the future of Code Cumbria; what was originally intended to be a call to action to get more stewards soon turned into a round table discussion on what people want Code Cumbria to be. Here are his (edited) notes.

At our last meeting Andrew led a discussion on the future of Code Cumbria; what was originally intended to be a call to action to get more stewards soon turned into a round table discussion on what people want Code Cumbria to be. Here are his (edited) notes.
Continue reading “Evolving our meetings”