Recap: January 2017

Whether you were there or not, here is a recap of our January 2017 meeting, and a preview of our next one.

Our January meeting was a great start to the year, with a good turnout and at least one new face. 🙂

Following our traditional round-the-room introductions, Jonathan Wainwright talked about Localisation (or l10n for those already familiar). Like all good talks, there was a great discussion afterwards.

After a short break Andrew Donaldson led a discussion on how we can evolve our meetings. This was intended to just be a call for more organisers stewards (which still stands – if you’re interested let us know), but expanded into a round table discussion on what people want Code Cumbria to be. This is too expansive a topic to summarise, so you can read detailed notes here.

Following that discussion we decided on a theme for our next meeting:

Making our own games

As well as an open call for talks on this theme, we will try out mob programming/blind learning: we’ll split into some groups (one laptop each) and try out a game development environment (e.g., Construct 2 (Free Edition), GameMaker Studio Free, or Unity (Personal)) from installation through to (hopefully) a working game!

Our next meeting is on February 22nd 2017 – we’ll post more details soon – and we look forward to seeing you there!

In between meetings you will always find us on Slack:

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