Our January meeting was a great start to the year, with a good turnout and at least one new face. 🙂
Following our traditional round-the-room introductions, Jonathan Wainwright talked about Localisation (or l10n for those already familiar). Like all good talks, there was a great discussion afterwards.
After a short break Andrew Donaldson led a discussion on how we can evolve our meetings. This was intended to just be a call for more
organisers stewards (which still stands – if you’re interested let us know), but expanded into a round table discussion on what people want Code Cumbria to be. This is too expansive a topic to summarise, so you can read detailed notes here.
Following that discussion we decided on a theme for our next meeting:
Making our own games
As well as an open call for talks on this theme, we will try out mob programming/blind learning: we’ll split into some groups (one laptop each) and try out a game development environment (e.g., Construct 2 (Free Edition), GameMaker Studio Free, or Unity (Personal)) from installation through to (hopefully) a working game!
Our next meeting is on February 22nd 2017 – we’ll post more details soon – and we look forward to seeing you there!
In between meetings you will always find us on Slack.