Meeting Cancelled: February 2018

Due to lack of appropriate venue, we have decided to cancel the meeting for this Wednesday – February 28th 2018.

Apologies for the short notice.

We hope to be back in March, and will keep you informed. In the meantime if any Code Cumbrians want to self-organise and have their own meet, no matter how small, let us know and we will promote it for you.

November 2017: Social co-hobbying

Our next meeting will be this Wednesday, the 29th of November and we’ll be trying our spin on Co-working.

Co-working, where individual members of many companies meet up in a shared working space for companionship and coffee.

This month we’ll be trying out Co-hobbying, where Code Cumbrians come together to a shared space for companionship and hacking on personal projects. If you don’t have a personal project, that’s fine, by all means spark up a conversation with someone who does or learn about what others are working on. Maybe you’d like to contribute toward an open source project or even use the time for some focused learning free from distractions of the home.

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February 2017: game makers

Our next meeting is almost upon us! On Wednesday February 22nd at 6:30PM we will be making our own video games.

The plan is for us to try out mob programming/blind learning: we’ll split into some groups (one laptop each) and try out a game development environment (e.g., Construct 2 (Free Edition), GameMaker Studio Free, or Unity (Personal)) from installation through to (hopefully) a working game! No prior knowledge required. 😎

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Recap: January 2017

Our January meeting was a great start to the year, with a good turnout and at least one new face. 🙂

Following our traditional round-the-room introductions, Jonathan Wainwright talked about Localisation (or l10n for those already familiar). Like all good talks, there was a great discussion afterwards.

After a short break Andrew Donaldson led a discussion on how we can evolve our meetings. This was intended to just be a call for more organisers stewards (which still stands – if you’re interested let us know), but expanded into a round table discussion on what people want Code Cumbria to be. This is too expansive a topic to summarise, so you can read detailed notes here.

Following that discussion we decided on a theme for our next meeting:

Making our own games

As well as an open call for talks on this theme, we will try out mob programming/blind learning: we’ll split into some groups (one laptop each) and try out a game development environment (e.g., Construct 2 (Free Edition), GameMaker Studio Free, or Unity (Personal)) from installation through to (hopefully) a working game!

Our next meeting is on February 22nd 2017 – we’ll post more details soon – and we look forward to seeing you there!

In between meetings you will always find us on Slack:

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